类别:Daz插件材质渲染

LAMH 2 Iray Catalyzer 1.8.0 适用于AM系列

LAMH 2 Iray Catalyzer 1.8.0 daz我要资源网

 

Product Name: LAMH 2 Iray Catalyzer
Product ID: 44935
Published Artist(s): Alessandro_AM
Created By: N/A
Release Date: 2017-08-09

S/N序列号: SAAMLIC-010-0002951-UGY-001-RBUFENR

插件注册窗口打开方式:

  • 点击菜单Help->About Installed Plugins
  • 找到LAM2Iray Catalyzer
  • 复制上方s/n序列号,粘贴到输入框
  • 重启daz即可生效

Resolved Issues

  • 2018-12-04 – version 1.7
  • 2018-12-04-版本1.7
  • Earliest implementation of dynamic hair structures
  • 动态毛发结构的最早实现
  • Introduced rogue hair feature
  • 引入了流氓头发功能
  • Several bug fixes and performance optimizations
  • 几个错误修复和性能优化
  • Addition of the User Guide into the “Animals/AM” folder location with clickable script for easy access for customers
  • 将用户指南添加到“Animals/AM”文件夹位置,并带有可点击的脚本,方便客户访问
  • 2018-07-03 – version 1.6
  • 2018-07-03-版本1.6
  • Minor bug fixes and performance improvements.
  • 小错误修复和性能改进。
  • 2018-04-20 – version 1.5
  • 2018-04-20-版本1.5
  • support for High Resolution level
  • 支持高分辨率级别
  • added scroll-bar for smaller displays
  • 为较小的显示器添加了滚动条
  • several speed and stability optimizations
  • 几种速度和稳定性优化
  • 2018-01-11 – version 1.4
  • 2018-01-11-版本1.4
  • Clumping algorithm added to fur production
  • 毛发生产中添加的簇算法
  • Density maps accounted on fur production
  • 基于毛发生产的密度贴图
  • Settings are now accounted separately for each model
  • 现在,每个模型的设置都是单独核算的
  • Several optimizations and bug fixes
  • 几个优化和错误修复
  • Added controls for hair length and width
  • 增加了头发长度和宽度的控制
  • 2017-08-28 –
  • 2017-08-28 –
  • fixed lag issue occurring on some systems
  • 某些系统上出现的固定滞后问题
  • fixed issue using Catalyzer items on existing scenes
  • 修复了在现有场景中使用催化器项目的问题
  • 2019-09-12 Ver 1.8
  • 2019-09-12版本1.8
  • Fixed scaling up/down model and fur accordingly
  • 修正了相应地向上/向下缩放模型和毛发
  • Grouping/renaming/deleting items should now work correctly
  • 分组/重命名/删除项目现在应该可以正常工作
  • Faster loading and rendering times
  • 更快的加载和渲染时间
  • Advanced clumping and scraggle algorithms on new models
  • 新模型上的高级聚集和扭曲算法
  • Render nodes can no be hidden and discarded from render
  • 渲染节点不能隐藏并从渲染中丢弃
  • Reset figure shape should no longer cause a crash
  • 重置图形形状不会再导致崩溃
  • Several bug fixes and optimizations
  • 几个bug修复和优化

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